gaqaqua.blogg.se

3d max 2014 patch
3d max 2014 patch







Likewise if the object you're attaching to doesn't have a material, it inherits the material of the object being attached.If the object being attached does not have a material assigned, it inherits the material of the object it is being attached to.When you attach an object, the materials of the two objects are combined in the following way: If you attach a non-patch object, the object is converted to a patch object. Click the object you want to attach to the currently selected patch object. Lets you attach an object to the currently selected patch object.

3d max 2014 patch

  • Copy When on, the detached patches or elements are copied to a new patch object, leaving the originals intact.
  • The new detached object is moved and rotated so that its Local coordinate system is positioned and aligned with the origin of the current active grid.
  • Reorient When on, the detached patch or element copies the position and orientation of the source object's Local coordinate system (when the source object was created).
  • Lets you select one or more patches or elements within the current object and then detach them (or copy them) to form a separate patch object. No operation takes place if you right-click or select a vertex in the current sequence with only one or two vertices in the sequence. The Quad Patch is automatically created at the fourth click.

    3d max 2014 patch

  • To create a Quad Patch: Click four times in free space or on existing vertices.
  • Right-click anywhere, or left-click one of the vertices in the current sequence to complete the creation of a Tri Patch.
  • To create a Tri Patch: Click three times in free space or on existing vertices.
  • Click in free space to create a new vertex at that location this vertex is included in the sequence of vertices for the new patch. Select an existing vertex by clicking it. The cursor changes to white cross hairs when over an existing patch vertex. Available at Vertex, Patch, and Element sub-object levels only.Īt the Vertex sub-object level, turn on Create and then click anywhere to add vertices to the object.Īt the Patch and Element levels, you can add three- and four-sided patches. Lets you add geometry to the patch object. Select one or more edges, and then click Add Quad to add the patch or patches.Ĭreate (Vertex, Patch, and Element levels only)

    3d max 2014 patch

    Select one or more edges, then click Add Tri to add the patch or patches.Īdd Quad adds a four-sided patch to each selected edge. Original patch with edges selected (top) and three-sided patches added (bottom)Īdd Tri adds a three-sided patch to each selected edge.









    3d max 2014 patch